Large City: Zě Ækăv Mǐyvè

Zě Ækăv Mǐyvè

Zě Ækăv Mǐyvè
Example Constructi architecture.
StateFederation of Alveria
ProvenceW-945l Province
Sub ProvenceHe-66odop Zone
RegionVěn Sitkhìkhka Moor
Founded932
Community LeaderAdministrator Nerys Bresèbrê
Area274 km2 (109 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation1226 m (4022 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population64915
Population Density236 people per km2 (595 people per mi2)
Town AuraIllusion
Naming
Native nameZě Ækăv Mǐyvè
Pronunciation/ˈæcə̝v/ /ˈmɪjvɤ/
Direct Translation[passive] [elf]
Translation[Not Yet Translated]

Zě Ækăv Mǐyvè (/ˈæcə̝v/ /ˈmɪjvɤ/ [passive] [elf]) is a subtropical Large City located in He-66odop Zone, W-945l Province, within the Federation of Alveria.

The name Zě Ækăv Mǐyvè is derived from the Constructi language, as Zě Ækăv Mǐyvè was founded by Geddei Trèlê, who was culturaly Constructi.

Climate

Zě Ækăv Mǐyvè has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 10°C (50°F). Zě Ækăv Mǐyvè receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Zě Ækăv Mǐyvè covers an area of nearly 274 km2 (109 mi2), and an average elevation of 1226 m (4022 ft) above sea level.

Overview

Zě Ækăv Mǐyvè was founded durring the early 10th century, by Geddei Trèlê. The establishment of Zě Ækăv Mǐyvè was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Geddei Trèlê struck deals with nearby nations and communities to establish Zě Ækăv Mǐyvè as a prison colony.

Zě Ækăv Mǐyvè was built using the conventions of Constructi durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Zě Ækăv Mǐyvè is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zě Ækăv Mǐyvè is buildings are built arround a single restrictive flagstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Zě Ækăv Mǐyvè's Ragnarock-era relics has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Even the most brief look arround Zě Ækăv Mǐyvè has a good chance of putting a church or shrine into the center of your view. The city is most certainly a god fearing community. It’s also definitely a god loving community. THe streetcornors are occupied by preachers, with the occasional intersection playing host to an actually friendly debate relating to the merits of various gods. Even the less popular as well as the less politically loved gods seem to have a space in Zě Ækăv Mǐyvè, there’s even shrines to gods known to the region only through hearsay.

Civic Infrastructure

Zě Ækăv Mǐyvè possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zě Ækăv Mǐyvè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zě Ækăv Mǐyvè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zě Ækăv Mǐyvè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zě Ækăv Mǐyvè's parks.

Zě Ækăv Mǐyvè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zě Ækăv Mǐyvè.

Zě Ækăv Mǐyvè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zě Ækăv Mǐyvè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zě Ækăv Mǐyvè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zě Ækăv Mǐyvè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zě Ækăv Mǐyvè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Ækăv Mǐyvè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zě Ækăv Mǐyvè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zě Ækăv Mǐyvè's public wards, blessings, and other arcane systems.

Zě Ækăv Mǐyvè has an Millitary Academy which trains military officers and specilists.

Zě Ækăv Mǐyvè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zě Ækăv Mǐyvè's grid is powered by an arcane means.

Zě Ækăv Mǐyvè's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zě Ækăv Mǐyvè has a first rate hospital which caters to anyone in need of long term medical care.

Zě Ækăv Mǐyvè has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Zě Ækăv Mǐyvè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zě Ækăv Mǐyvè's natural decorations nor waterways.

Zě Ækăv Mǐyvè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zě Ækăv Mǐyvè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zě Ækăv Mǐyvè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zě Ækăv Mǐyvè is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zě Ækăv Mǐyvè's garrison was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, autumn is short in Zě Ækăv Mǐyvè.

The Sylph near Zě Ækăv Mǐyvè are known to be quite timid.

Zě Ækăv Mǐyvè's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Charm energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 128
  • Farmers: 185
  • Farm Laborer: 381
  • Hunters: 223
  • Milk Maids: 162
  • Ranchers: 85
  • Ranch Hands: 188
  • Shepherds: 166
    • Farmland: 262905 m2
    • Cattle and Similar Creatures: 16228
    • Poultry: 194745
    • Swine: 12983
    • Sheep: 649
    • Goats: 129
    • Horses, Mounts, and Beasts of Burden: 6491

Craftsmen

  • Arms and Toolmakers: 138
  • Blacksmiths: 141
  • Bookbinders: 81
  • Buckle-makers: 87
  • Cabinetmakers: 154
  • Candlemakers: 249
  • Carpenters: 206
  • Clothmakers: 180
  • Coach and Harness Makers: 66
  • Coopers: 162
  • Copper, Brass, Tin, Zinc, and Lead Workers: 92
  • Copyists: 61
  • Cutlers: 53
  • Fabricworkers: 141
  • Farrier: 418
  • Furriers: 41
  • Glassworkers: 209
  • Gunsmiths: 133
  • Harness-Makers: 60
  • Hatters: 119
  • Hosiery Workers: 46
  • Jewelers: 72
  • Leatherwrights: 180
  • Locksmiths: 63
  • Matchstick makers: 98
  • Musical Instrument Makers: 92
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 95
  • Plasterers: 87
  • Pursemakers: 115
  • Roofers: 70
  • Ropemakers: 64
  • Rugmakers: 61
  • Saddlers: 124
  • Scabbardmakers: 142
  • Scalemakers: 71
  • Scientific, Surgical, and Optical Instrument Makers: 42
  • Sculptors, Structures and Fixtures: 62
  • Shoemakers: 64
  • Soap and Tallow Workers: 206
  • Tailors: 332
  • Tanners: 85
  • Upholsterers: 95
  • Watchmakers: 94
  • Weavers: 196
  • Whitesmiths: 52

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 44
  • Beer-Sellers: 92
  • Booksellers: 104
  • Butchers: 166
  • Chandlers: 190
  • Chicken Butchers: 182
  • Entrepreneurs: 67
  • Fine Clothiers: 166
  • Fishmongers: 158
  • Florists: 39
  • Potion Sellers: 113
  • Resellers: 270
  • Spice Merchants: 84
  • Wine-sellers: 135
  • Wheelwright: 101
  • Woodsellers: 61

Service workers

  • Bakers: 341
  • Barbers: 350
  • Coachmen: 94
  • Cooks: 295
  • Doctors: 145
  • Gamekeepers: 99
  • Grooms: 55
  • Hairdressers: 231
  • Healers: 182
  • Housekeepers: 170
  • Housemaids: 324
  • House Stewards: 202
  • Inns: 60
  • Laundry maids: 122
  • Maidservants: 223
  • Nursery Maids: 118
  • Pastrycooks: 223
  • Restaurateur: 249
  • Tavern Keepers: 259

Specialized Laborer

  • Ashworkers: 90
  • Bleachers: 58
  • Chemical Workers: 37
  • Coal Heavers: 129
  • In-Town Couriers: 144
  • Long Haul Couriers: 138
  • Dockyard Workers: 138
  • Gas Workers: 31
  • Hay Merchants: 56
  • Leech Collectors: 168
  • Millers: 144
  • Miners: 132
  • Oilmen and Polishers: 101
  • Postmen: 150
  • Pure Finder: 83
  • Skinners: 190
  • Sugar Refiners: 37
  • Tosher: 99
  • Warehousemen: 240
  • Watercarriers: 136
  • Watermen, Bargemen, etc.: 209

Skilled Laborers

  • Accountants: 82
  • Alchemist: 93
  • Clerk: 138
  • Dentists: 64
  • Educators: 156
  • Engineers: 90
  • Gardeners: 64
  • Mages: 49
  • Plumbers: 66
  • Pharmacist: 77
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 64
  • Bankers: 89
  • Civil Clerks: 147
  • Civic Iudex: 72
  • Consultants: 43
  • Exorcist: 150
  • Fixers: 79
  • Kami Clerk: 116
  • Landlords: 128
  • Lawyers: 80
  • Legend Keepers: 111
  • Militia Officers: 590
  • Monks, Monastic: 231
  • Monks, Civic: 196
  • Historian, Oral: 162
  • Historian, Textual: 75
  • Policemen, Sheriffs, etc.: 150
  • Priests: 282
  • Rangers: 88
  • Rat Catchers: 103
  • Scholars: 98
  • Spiritualist: 124
  • Slayers: 37
  • Storytellers: 236
  • Military Officers: 231

Cottage Industries

  • Brewers: 190
  • Comfort Services: 270
  • Enchanters: 72
  • Herbalists: 72
  • Jaminators: 223
  • Needleworkers: 216
  • Potters: 111
  • Preserve Makers: 223
  • Quilters: 92
  • Seamsters: 341
  • Spinners: 202
  • Tinker: 72
  • Weaver: 166

Artists

  • Actors: 69
  • Architects: 25
  • Bards: 99
  • Costumers: 40
  • Dancers: 75
  • Drafters: 41
  • Engravers: 52
  • Fine Furniture Carpenters: 31
  • Glaziers: 66
  • Inlayers: 63
  • Musicians: 190
  • Painters, Art: 33
  • Playwrights: 66
  • Sculptors, Art: 55
  • Wood Carvers: 190
  • Writers: 216

Produce Industries

  • Butter Churners: 249
  • Canners: 180
  • Cheesmakers: 202
  • Ice Merchants: 28
  • Millers: 135
  • Picklers: 104
  • Smokers: 83
  • Stockmakers: 72
  • Tobacconists: 103
  • Tallowmakers: 147

24664 of Zě Ækăv Mǐyvè's population work within a Foundational Occupation.

37006 of Zě Ækăv Mǐyvè's population do not work in a formal occupation, but do contribute to the local economy. 3245 (5%) are noncontributers.

Points of Interest

Zě Ækăv Mǐyvè produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

The roads leading into Zě Ækăv Mǐyvè possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great windstorm struck Zě Ækăv Mǐyvè. Its winds were so great they picked up unsecured objects and flung them with enough force to smash brick and skull alike. Buildings collapsed under the gale, burying countless people alive. The storm's devistation was focused on the area arround Zě Ækăv Mǐyvè, which lost 284 people, 188, and 97 livestock in the disaster.. History remembers the strom as The Storm of Woe.

History